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Rose Knight

Project Notes and Additional Images: https://www.therookies.co/entries/24201

This is an adaptation of an original 2D concept by Wu Shenyou.
My goal was to advance my development of using programs such as Substance Painter and Unreal Engine.
There were parts of this project that I chose to do in a specific way just so I could use a new tool or try something new in a program.
I first rendered with Arnold but have since updated to using Unreal Engine 5 for the final renders.
I created master PBR materials that I can now reuse for other projects, such as a material with an emissive Fresnel control, which is what I used on the roses here.
Mash in Maya was used to attach the thorns to the vines in a randomised way.
I would like to thank the artist for giving me permission to use their 2D Concept.
You can find it here, as well as many other awesome pieces by Wu Shenyou:
https://www.artstation.com/artwork/2q4RNx

Ue5, Xgen Hair

Ue5, Xgen Hair

Ue5, Xgen Hair

Ue5, Xgen Hair

Arnold Render

Arnold Render

Substance Renders

Substance Renders

Substance Renders

Substance Renders

Substance Renders

Substance Renders

Substance Renders

Substance Renders

Xgen hair (WIP)

Xgen hair (WIP)

Untextured TPose Front

Untextured TPose Front

Untextured TPose Back

Untextured TPose Back

3/4 Untextured TPose

3/4 Untextured TPose

Pose

Pose

Lighting Test 1

Lighting Test 1

Lighting Test 2

Lighting Test 2

Turnaround

Turnaround

Substance painting (WIP)

Substance painting (WIP)

Pose in Zbrush

Pose in Zbrush