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Project work in progress blog: https://www.therookies.co/projects/53607

Character model sculpted in Zbrush and Maya, textured in Substance Painter then moved across to render in Unreal Engine 5. I also rendered turnarounds in Marmoset. I wanted to learn more about both programs, and worked with PBR materials for presentation.
I also rigged the character in Maya with FK/IK switch and squash, stretch and twist.

Original artwork by Jennifer Park
https://www.artstation.com/artwork/mqRXbE

Ue5 Render Turnaround

Rigging

Marmoset Render

Marmoset Render

Marmoset Render

Marmoset Render

Marmoset Render

Marmoset Render