Project work in progress blog: https://www.therookies.co/projects/53607
Character model sculpted in Zbrush and Maya, textured in Substance Painter then moved across to render in Unreal Engine 5. I also rendered turnarounds in Marmoset. I wanted to learn more about both programs, and worked with PBR materials for presentation.
I also rigged the character in Maya with FK/IK switch and squash, stretch and twist.
Original artwork by Jennifer Park
https://www.artstation.com/artwork/mqRXbE
Ue5 Render Turnaround
Rigging